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Concussion Grenade resupply delay: 1s -> 3s.
This change should lower the overall amount of grenade spam per mission. This change is intended to not only create gaps between grenade explosions in an endless resupply scenario, but also present a risk when resupplying grenades mid-push. Therefore, we have adjusted the resupply delay timer from one to three seconds on Frag, Concussion, Percussion and Low-Yield Fragmentation grenades. The Mobile Supply Unit in particular has also enabled the possibility for players to endlessly spam grenades into a corridor to completely deny access, much like the consumable Resupply box did in the past.
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Players also frequently rely upon using more than 2 grenades per push, enabled by mods such as Field Supplier, Mobile Supply Unit and previously the consumable Resupply box. Currently, especially at the higher player skill levels, players will have both of their grenades on them at almost all times. Grenades have been a central part of APB’s gameplay in recent years.
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This change was meant to be in the game quite a while ago, but was missed at the time, so we are shipping it in this patch instead. This change will not only reduce its 5 shot to kill range by 5 meters across the board, but it will also make it slightly less oppressive to play against, as 4 shots will now result in 880 damage dealt as opposed to the almost lethal 980. The Obeya CR762’s very high over-damage, when combined with its very fast tap-fire capability (even at long range), places the gun as one of the conspicuously highest pressure long range weapons in the game, able to reach its optimum performance at ranges up to 77 meters when combined with Improved Rifling 3.Ĭonsequently, we are lowering the Obeya CR762's damage from 245 per shot to 220. The Joker Carbine will keep its reserve ammo buff, however. Given the changes in this patch to the OCA, we deemed it best to also pull back on the Joker Carbine’s power by reverting its Bloom per shot buff from the last pass. With the buffs to the OCA in the last major balance pass, we feared the Joker Carbine would quickly fall off and not find a place to compete anymore without some buffs to compensate. We will be keeping an eye on the Scoped N-tec 5 as the meta develops, though there are no current changes for that gun at this time. Consequently, we are reverting the N-tec 5’s maximum bloom buff.
The last balance pass for the OCA placed it above all of the other SMGs by a decent margin. As always, we encourage you to try them out and let us know your feedback in the forums. The patch notes below detail each change as well as some of our reasoning behind those changes.
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This update contains the long-anticipated Med Spray change as well as a number of small tweaks to tune weapons that previously got a little too much love.
Console will have its normal maintenance starting at 9 AM UTC as well. The patch is scheduled to start at 9 AM UTC and will last up to 6 hours. This patch will be happening on Wednesday. A new patch is going up onto the Live servers for PC.